Versatile and experienced character artist with a strong background in modeling and
texturing for both realistic and stylized games. Contributed to several AAA and
award-winning titles, including Ratchet & Clank, Resistance: Fall of Man, and Telltale’s
The Walking Dead series. Skilled in adapting to various artistic styles and technical
requirements across platforms. Early career experience in rigging and animation
enhances my ability to create game-ready characters with production needs in mind.
I am collaborative, proactive, and deadline-oriented, with a passion for both digital
and traditional art forms.